INSTALLATION
CORRECT INSTALLATION OF THE RESOURCE
INSERT ENT510 HOUSING IN THE PATH OF YOUR RESOURCES
OPEN !INSTALLATION! FOLDER AND INSERT THE ITEM BELOW FOR USING INTERNAL KEYS SYSTEM
PATH : OX_INVENTORY / DATA / ITEMS.LUA AND INSERT :
-- Items for ox inventory
['carkeys'] = {
label = 'Chiave auto',
weight = 5,
stack = true
},
INSERT THE SQL FILE IN YOUR DATABASE
-- drop sql
CREATE TABLE IF NOT EXISTS `owned_vehicles` (
`owner` varchar(46) DEFAULT NULL,
`plate` varchar(12) NOT NULL,
`vehicle` longtext DEFAULT NULL,
`type` varchar(20) NOT NULL DEFAULT 'car',
`shared` longtext DEFAULT NULL,
`stored` tinyint(4) NOT NULL DEFAULT 0,
`garage` varchar(60) NOT NULL DEFAULT 'GARAGE A',
`glovebox` longtext DEFAULT NULL,
`trunk` longtext DEFAULT NULL,
PRIMARY KEY (`plate`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
EVERYTHING SIMPLY CONFIGURABLE
Config.UseRealisticGarages = false
-- Se false, ogni garage avrร accesso a tutti i tuoi veicoli; se true, potrebbe implicare un approccio piรน realistico in cui i veicoli sono conservati in garage specifici.
Config.UseDifferentNamesOnBlips = true
-- Se true, ogni blip sulla mappa visualizzerร il nome della tabella del garage corrispondente; se false, tutti i blip avranno lo stesso nome.
Config.QuickCallPrice = 1000
-- Imposta il prezzo per una chiamata rapida nel garage, forse una tariffa per i servizi veicoli accelerati.
Config.Account = "money"
-- Specifica il tipo di account utilizzato per le transazioni, come "bank", "money" o "black_money".
Config.ImpoundSeconds = 5
-- Determina il tempo in secondi per l'impound di un veicolo.
Config.UseInternalBilling = true
-- Se true, lo script utilizza il pagamento interno per la restituzione dei veicoli; se false, potrebbe essere utilizzato un sistema di fatturazione esterno.
Config.UseInternalKeySystem = true
-- Se true, รจ utilizzato un sistema di chiavi; consultare la documentazione per istruzioni sull'integrazione con un sistema di inventario.
Config.KeysItemName = "carkeys"
-- Specifica il nome dell'oggetto utilizzato per aprire e bloccare i veicoli.
Config.LockKey = "U"
-- Imposta il tasto per utilizzare le chiavi per bloccare/sbloccare i veicoli.
Config.ShareVehicleCommand = "shareVehicle"
-- Il comando per condividere un veicolo con un amico o un lavoro.
Config.SharedVehiclesCommand = "sharedVehicles"
-- Il comando per verificare un elenco di veicoli condivisi con te.
Config.ImpoundVehicleCommand = "impound"
-- Comando utilizzato da un lavoro specifico per ritirare un veicolo.
Config.AllVehiclesCommand = "infoveh"
-- Comando per visualizzare statistiche complete di tutti i veicoli posseduti.
Config.GiveKeysCommand = "givekeys"
-- Comando utilizzato per dare le chiavi a un altro giocatore.
Config.Groups = {
-- Gruppi autorizzati per GiveKeysCommand.
"admin",
"mod"
}
Config.UseRealisticGarages = false
-- If false, every garage will have access to all your vehicles; if true, it may imply a more realistic approach where vehicles are stored in specific garages.
Config.UseDifferentNamesOnBlips = true
-- If true, each blip on the map will display the name of the corresponding garage table; if false, all blips will have the same name.
Config.QuickCallPrice = 1000
-- Sets the price for a quick call in the garage, possibly a fee for expedited vehicle services.
Config.Account = "money"
-- Specifies the type of account used for transactions, such as "bank," "money," or "black_money."
Config.ImpoundSeconds = 5
-- Determines the time in seconds for impounding a vehicle.
Config.UseInternalBilling = true
-- If true, the script uses internal payment for de-impounding; if false, an external billing system might be used.
Config.UseInternalKeySystem = true
-- True checks docs and inserts the item OX INVENTORY. If false, a key system may not be used.
Config.KeysItemName = "carkeys"
-- Item for opening and locking the vehicles.
Config.LockKey = "U"
-- Keybind for the keys used to lock/unlock vehicles.
Config.ShareVehicleCommand = "shareVehicle"
-- Share a vehicle with a friend or job.
Config.SharedVehiclesCommand = "sharedVehicles"
-- Check your vehicles shared.
Config.ImpoundVehicleCommand = "impound"
-- Command for Job allowed, impound vehicle.
Config.AllVehiclesCommand = "infoveh"
-- Check all statistics of your vehicles.
Config.GiveKeysCommand = "givekeys"
-- Command for give keys.
Config.Groups = {
-- Group Allowed For GiveKeysCommand.
"admin",
"mod"
}
GARAGE CONFIGURATION EXAMPLE
Config.Garages = {
["GARAGE A"] = {
coords = vector4(217.36, -809.76, 29.72, 244.52), -- Coords for open garage
spawn = vector4(229.8, -799.64, 30.56, 157.72),
deposit = vector4(229.8, -799.64, 30.56, 157.72),
type = "normal", -- types >> "normal", "boat", "aircraft"
garage_marker = {
enable = false, -- if ped enabled disable marker
type = 9, -- 9 probably for marker custom / https://docs.fivem.net/docs/game-references/markers/ check for other markers
coords = vector3(217.36, -809.76, 30.72),
rot = vector3(0.0, 0.0, 0.0),
dir = vector3(90.0, 180.0, 0.0), -- 90 for marker custom
scale = vector3(1.3, 1.3, 1.3),
color = vector4(255, 255, 255, 255),
bobUpAndDown = false,
faceCamera = false,
rotate = true,
textureDict = nil, -- if nil generate a marker default you will choose it by type
textureName = nil -- if nil generate a marker default you will choose it by type
},
deposit_marker = {
enable = true, -- enabled for deposit
type = 9, -- like the information above
rot = vector3(0.0, 0.0, 0.0),
dir = vector3(90.0, 180.0, 0.0),
scale = vector3(1.3, 1.3, 1.3),
color = vector4(255, 255, 255, 255),
bobUpAndDown = false,
faceCamera = false,
rotate = true,
textureDict = nil, -- like the information above
textureName = nil -- like the information above
},
blip = {
enable = true, -- blip in map
type = 50,
scale = 0.6,
color = 19,
},
ped = {
enable = true, -- target wont work if this is not true
model = "a_m_m_bevhills_01", -- ped model / https://docs.fivem.net/docs/game-references/ped-models/ check for other ped
}
},
["GARAGE B"] = {
coords = vector4(-282.0663, -890.5788, 30.0800, 167.7566),
spawn = vector4(-289.3272, -886.6898, 30.7135, 169.4108),
deposit = vector4(-296.7344, -885.9092, 30.5645, 167.4886),
type = "normal", -- types >> "normal", "boat", "aircraft"
garage_marker = {
enable = false,
type = 9,
coords = vector3(-282.0663, -890.5788, 30.8000),
rot = vector3(0.0, 0.0, 0.0),
dir = vector3(90.0, 180.0, 0.0),
scale = vector3(1.3, 1.3, 1.3),
color = vector4(255, 255, 255, 255),
bobUpAndDown = false,
faceCamera = true,
rotate = true,
textureDict = nil, -- like the information above
textureName = nil -- like the information above
},
deposit_marker = {
enable = true,
type = 9,
rot = vector3(0.0, 0.0, 0.0),
dir = vector3(90.0, 180.0, 0.0),
scale = vector3(1.3, 1.3, 1.3),
color = vector4(255, 255, 255, 255),
bobUpAndDown = false,
faceCamera = false,
rotate = true,
textureDict = nil, -- like the information above
textureName = nil -- like the information above
},
blip = {
enable = true,
type = 50,
scale = 0.6,
color = 19,
},
ped = {
enable = true, -- target wont work if this is not true
model = "a_m_m_bevhills_01",
}
},
Config.Garages = {
["GARAGE A"] = {
coords = vector4(217.36, -809.76, 29.72, 244.52), -- Coordinate per aprire il garage
spawn = vector4(229.8, -799.64, 30.56, 157.72),
deposit = vector4(229.8, -799.64, 30.56, 157.72),
type = "normal", -- Tipi >> "normal", "boat", "aircraft"
garage_marker = {
enable = false, -- Se abilitato, disabilita il marcatore del pedone
type = 9, -- 9 probabilmente per un marcatore personalizzato / https://docs.fivem.net/docs/game-references/markers/ controlla gli altri marcatori
coords = vector3(217.36, -809.76, 30.72),
rot = vector3(0.0, 0.0, 0.0),
dir = vector3(90.0, 180.0, 0.0), -- 90 per maker personalizzato
scale = vector3(1.3, 1.3, 1.3),
color = vector4(255, 255, 255, 255),
bobUpAndDown = false,
faceCamera = false,
rotate = true,
textureDict = nil, -- Se nil, genera un marker predefinito, lo sceglierai in base al tipo
textureName = nil -- Se nil, genera un marker predefinito, lo sceglierai in base al tipo
},
deposit_marker = {
enable = true, -- Abilitato per il deposito
type = 9, -- come le informazioni sopra
rot = vector3(0.0, 0.0, 0.0),
dir = vector3(90.0, 180.0, 0.0),
scale = vector3(1.3, 1.3, 1.3),
color = vector4(255, 255, 255, 255),
bobUpAndDown = false,
faceCamera = false,
rotate = true,
textureDict = nil, -- come le informazioni sopra
textureName = nil -- come le informazioni sopra
},
blip = {
enable = true, -- Blip sulla mappa
type = 50,
scale = 0.6,
color = 19,
},
ped = {
enable = true, -- Il ped non funzionerร se questo non รจ vero
model = "a_m_m_bevhills_01", -- Modello del pedone / https://docs.fivem.net/docs/game-references/ped-models/ controlla gli altri pedoni
}
},
-- Altri garage
}
IMPOUND CONFIGURATION EXAMPLE
Config.Impounds = {
["IMPOUND LSPD"] = {
coords = vector4(451.0985, -1026.4591, 27.5614, 356.9690),
spawn = vector4(444.3988, -1026.5444, 28.6813, 10.8460),
job = { "police", "job_name" },
marker = {
enable = false,
type = 9,
coords = vector3(414.48, -968.72, 28.48),
rot = vector3(0.0, 0.0, 0.0),
dir = vector3(90.0, 180.0, 0.0),
scale = vector3(1.3, 1.3, 1.3),
color = vector4(255, 255, 255, 255),
bobUpAndDown = false,
faceCamera = false,
rotate = true,
textureDict = nil, -- like the information above
textureName = nil -- like the information above
},
blip = {
enable = true,
type = 50,
scale = 0.6,
color = 26,
},
ped = {
enable = true, -- target wont work if this is not true
model = "a_m_m_bevhills_01",
}
}
}
Config.Impounds = {
["IMPOUND LSPD"] = {
coords = vector4(451.0985, -1026.4591, 27.5614, 356.9690),
spawn = vector4(444.3988, -1026.5444, 28.6813, 10.8460),
job = { "police", "nome_lavoro" },
marker = {
enable = false,
type = 9,
coords = vector3(414.48, -968.72, 28.48),
rot = vector3(0.0, 0.0, 0.0),
dir = vector3(90.0, 180.0, 0.0),
scale = vector3(1.3, 1.3, 1.3),
color = vector4(255, 255, 255, 255),
bobUpAndDown = false,
faceCamera = false,
rotate = true,
textureDict = nil, -- like the information above
textureName = nil -- like the information above
},
blip = {
enable = true,
type = 50,
scale = 0.6,
color = 26,
},
ped = {
enable = true, -- Il ped non funzionerร se questo non รจ vero
model = "a_m_m_bevhills_01",
}
}
}
NOTE THAT IT HAS AN ADDITIONAL CONFIGURATION TABLE TO GIVE ACCESS TO SEIZURE AUTHORIZED JOBS
job = { "police", "nome_lavoro" },
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