π©βπ¬CL CACHE
Explanation of Cache Functions
The provided cache functions work exclusively with exports from LGF_Utility. Use these functions to retrieve player and vehicle cache data efficiently.
Player Cache:
exports.LGF_Utility:cachePed()Vehicle Cache:
exports.LGF_Utility:cacheVeh()
These functions ensure that you have access to the most recent and relevant data without manually tracking every change, making your scripts more streamlined and efficient.
Player Cache Variables
| Variable | Type | Description |
|----------------------|--------|---------------------------------------|
| CachePed.id | number | The Ped ID of the player |
| CachePed.serverId | number | The Server ID of the player |
| CachePed.ped | number | The Ped of the player |
| CachePed.name | string | The name of the player (Steam) |
| CachePed.identifier | string | The identifier of the player (Core) |
| CachePed.job | string | The Job of the player (core) |
| CachePed.group | string | The Player Group (Core) |
| CachePed.coords | number | The vec3 coords |Vehicle Cache Variables
Cache Exports
Cache Example
Retrieve Personal Cache
Retrieve Vehicle Cache
Implementing in a Command
Implementing Command to Retrieve and Clear Player Cache
The LGF.Command:CreateCommand function provides two custom commands to retrieve and clear player cache data.
Retrieve Player Cache Data
Command Name:
cacheFunctionality: This command retrieves the player cache data for a specific player ID. When triggered, it awaits a callback to get the cached data from
LGF_Utility. If the data is found, it uses a built-in utility function to print the player cache information. If not, it prints a warning message.Clea Player Cache Data
Command Name:
clearchacheFunctionality: This feature gets the player's cache and clears it when needed
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